Jim Stoneham has been developing innovative products and services for over twenty years in the high-technology arena. Rapid prototyping, creative brand management, detailed business modeling, and hands-on Product Management are hallmarks of Jim's style.
Tangibility was formed out of a passion to drive many of these areas faster and further through multiple client projects across diverse markets. As a Tangibility principal, Jim typically engages deeply across a client's organization, working with the executive team to clarify or develop a winning strategy, then with the execution teams to realize the vision in a compelling product or service. Often Jim will take on interim executive roles, leading Product Management/Development, Brand Management/Marketing, or a COO-level role across several operational areas.
Prior to Tangibility, Jim was Vice President at Eastman Kodak, initially (1995-1996) leading the development and marketing of a wide array of digital imaging products to the consumer and professional markets. Jim later (1997-1998) founded and managed Kodak Imagination Works, a new business incubator focused on the convergence of the imaging and entertainment markets. Jim was also an active leader of change across Kodak, driving new approaches to Product Development and Marketing that cut costs and dramatically shortened time to market for new product and business concepts.
Before braving the cold of upstate New York, Jim spent several years in Product Management at Apple, driving key products (printers, shrinkwrap software, Operating Systems) and core OS technologies (graphics, type, multimedia). Prior to Apple, Jim was a founder and Vice President of Products at Lightspeed, Inc., a publishing systems vendor that pioneered the linkage of creative design systems to backend production systems like Scitex, Hell, and others.
Jim has a dual BFA in Photography and Graphic Design from the Rochester Institute of Technology. In his spare time, he likes to get silly with his kids, play tennis, ski, and rip apart and rebuild houses.
Copyright 2005 Tangibility, Inc.